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Start here or click on a Question to find an Answer:
Questions
Quick Start:
What learning aids are available?
The Basics:
What is in the 3D Kit Builder window?
How can I change the 3D view?
What do I do next?
Getting Busy:
How do I select a Part?
What happens when I select a Part?
How do I move a Part into position?
How can I tell when the Part is in its correct position?
How do I make the Part stick?
Where did all the Parts go?
Painting:
How do I Paint the Model?
Can the Model be Painted for me?
How do I remove all of the Paint?
Can I Paint the Model my way?
What is the Paint Window?
Is there any other Paint?
Where is the Paint Window Menu?
What is a Paint Bucket?
How do I save and load custom Paint jobs?
How do I make my own Paint images?
Cool Stuff:
What is Play mode?
What happens when I finish?
Game Options:
How do I save, load, or start a new game?
How do I make it easier or harder?
   
 
What is in the 3D Kit Builder window?
3D Kit Builder Window
3D Kit Builder Window
 
How can I change the 3D view?
Rotate . Move . Magnify
The Rotate , Move and
Magnify buttons allow you to change the 3D view.
To ROTATE the 3D Model click on the Rotate button, drag your
mouse to the centre of the Graphics Window, press and hold the left mouse button down and drag
it to the right and left then forward and backwards.
Hint: Use the Rotate button often to change the
viewing angle before positioning a Part to work out where it is located in 3D space.
To DRAG the 3D Model click on the Move button, drag your
mouse to the centre of the Graphics Window, press and hold the left mouse button down and drag
it to the right and left then forward and backwards.
Hint: Use the Move button and the Magnify button
to zoom into smaller Parts so that they appear bigger in the Graphics Window.
To MAGNIFY the 3D Model click on the Magnify button, drag your
mouse to the centre of the Graphics Window, press and hold the left mouse button down and drag
it forward and backwards (not left or right).
Hint: If you cannot see something use the Magnify button to shrink all the
3D objects until you can see them all.
 
What do I do next?
Hint Bar
The Hint Bar will tell you what you should do next... if you are ever unsure about
what to do, take a look at the Hint Bar and follow its instructions.
 
How do I select a Part?
Select a Part
Select a Part by clicking on the image of the Part in the Parts List.
 
What happens when I select a Part?
Positioning a Part
When you select a Part which can be added to the 3D Model, that Part will be added to the 3D Model and
the following options will become available so you can put the Part into its Correct Position:
Position Information
 
How do I move a Part into position?
Red . Green . Blue
The Red , Green and
Blue buttons allow
you to drag the Selected Part into its Correct Position.
Hint: The Hint Bar will tell you which button to press next.
To DRAG the PART along the RED PATH, press the Red button, position your
mouse inside the Graphics Window, press and hold the left mouse button down and drag
it along the direction of the RED PATH until it is in its Correct Position.
To DRAG the PART along the GREEN PATH, press the Green button, position your
mouse inside the Graphics Window, press and hold the left mouse button down and drag
it along the direction of the GREEN PATH until it is in its Correct Position.
To DRAG the PART along the BLUE PATH, press the Blue button, position your
mouse inside the Graphics Window, press and hold the left mouse button down and drag
it along the direction of the BLUE PATH until it is in its Correct Position.
The Difficulty level will affect the number of moves necessary to place the
Part into its Correct Position.
 
How can I tell when the Part is in its correct position?
Correct Position
 
How do I make the Part stick?
Glue . Cancel
To make a Part stick in place, press the Glue button. If the
Glue button looks like this: it is disabled because the Part
is NOT in its Correct Position.
You can only press the Glue button
when the Part is in its Correct Position.
You can Cancel positioning a Part by pressing the
Cancel button
at any time.
 
Where did all the Parts go?
Part Completed
When the Parts are correctly added to the 3D Model they are removed
from the Parts List until there are no more Parts to add.
When this happens the Part has been completed. Press the Model button to
add the completed Part to the 3D Model.
When the entire 3D Model is completed you can do some Cool Stuff!
 
How do I Paint the Model?
Painting
You can paint images onto the 3D Model to give it colour.
Select the Paint mode button and select a part to Paint. A list of images used by
the selected Part will be shown in a list. Select an image and the Paint Window
will be displayed so you can choose a new image to use for that Part. Here is an example:
Hint: Don't forget you need to press the button to
keep your changes.
Painting
 
Can the Model be Painted for me?
Auto Paint
If you want the model painted select the Auto Paint
option in the Paint Options Menu.
Also, the 3D Model will be painted for you if you Start a New Game on
the No Brainer difficulty level.
 
Where is the Model Paint Options Menu?
Paint Options Menu
You can find the Paint Options Menu here:
Paint Options Menu
 
How do I remove all of the Paint?
Remove Paint
If you want to remove all of the paint on the model select the Remove Paint option in the
Paint Options Menu.
 
Can I Paint the Model my way?
Custom Paint
You can apply any paint image to any object. You can also choose different Paint Buckets to use. This option
is in the Paint Window Menu in the Paint Window.
For advanced users only, you can also choose a Custom Paint Bucket and specify a Custom Paint Folder to use. The images
in this folder must be in an appropriate format. Refer to the Advanced Painting topic
for more information.
 
What is the Paint Window?
Paint Window
The Paint Window is a popup window which contains a list of images
you can select to Paint the Model. When the Paint Window is displayed you
cannot use any other 3D Kit Builder windows.
For more information on how to use the Paint Window refer
to Painting.
Paint Window
 
Is there any other Paint?
Bonus Paint
Yes, you can also choose different Paint Buckets to use. This option is in the
Paint Window Menu in the Paint Window.
Refer to the Paint Bucket topic for more information.
 
Where is the Paint Window Menu?
Paint Window Menu
The Paint Window Menu is in the Paint Window
here:
Paint Window Menu
 
What is a Paint Bucket?
Paint Buckets
A Paint Bucket is a collection of images suitable for 3D Kit Builder.
You can select a Paint Bucket in the Paint Window Menu.
The Paint Bucket options are:
Standard - select images from the Standard Paint Bucket.
Bonus - select images from the Bonus Paint Bucket.
Custom - select images from a Custom Paint Bucket.
When you select a different Paint Bucket the images in the
Paint Window are reloaded from this location so you
can use them to Paint your 3D Model.
Advanced users can use Custom Paint Buckets and use the Refresh option in the
Paint Window Menu to reload new or modified
Paint images. To learn how to create your own Paint images
please refer to the Advanced Painting topic.
 
How do I save and load custom Paint jobs?
Paint Save and Load
You can save and load Custom Paint jobs by selecting Save Custom or
the Load Custom option in the
Paint Options Menu.
 
How do I make my own Paint images?
Advanced Painting
This method is recommended for advanced users only!
To make your own images follow these steps:
Auto Paint a completed 3D Model.
Save the current Paint job to a new folder.
You can play around and modify the images you saved into the Custom folder you just
created. You should not remove or change any of the file names in this folder or
change the file format. The image files must be saved back in the same format
or they may not display when you load them back into 3D Kit Builder.
The format must be:
TGA image file format (.tga)
24-bit colour depth
Uncompressed
You can change the image size only if...
Image width must be 8,16,32,64,128 or 256 pixels only
Image height must be 8,16,32,64,128 or 256 pixels only
Limit the maximum image size to 256x256
Hint: Remember that big images will slow down the drawing performance
If you do a good paint job you are welcome to email it to us and, if you want, we
can put it on the 3D Kit Builder web site so everyone can try it out!
Refer to the Paint Bucket topic for more information.
 
What happens when I finish?
Cool Stuff
When you finish building your 3D Model you are rewarded with up to ten (10) display effects
which can be combined for exciting display results in the Graphics Window.
Display effects must be unlocked! This depends on the Difficulty level. The
No Brainer difficulty unlocks only one (1) display effect while the
Hard difficulty unlocks all ten (10) display effects.
The No Brainer difficulty level unlocks the following display effects:
Wireframe Effect
The Wireframe Effect shows surface edges.
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| OFF |
ON |
All 3D Models are made from triangle surfaces. For example, a cube has 6 sides and is made from
12 triangles (2 for each side). These triangles are attached to 8 points in 3D space. So, to make
a cube, we need to specify 8 points and 12 triangles!
There is also a Full Wireframe Effect (Hard difficulty) which shows all of
the surfaces as individual triangles.
The Easy difficulty level unlocks the following display effects:
Textures (Paint) Effect
The Textures (Paint) Effect shows images which are "painted" onto surfaces.
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| OFF |
ON |
Any surface can have an image "painted" onto it to give it more detail. To "paint" an image
onto a triangle surface, you need to: 1. Create the image, 2. Specify the image name for the
surface and, 3. Specify how the image is attached to the surface. This process is called
"Texture Mapping".
It is also possible to "paint" a variety of other effects onto a surface including
Transparency, Lighting effects, surface
bumps and even reflections.
Transparency Effect
The Transparency Effect turns transparent surfaces on and off.
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| OFF |
ON |
This option works on transparent surfaces only (glass, windows, etc).
Transparency works by blending the color of the surface with the background image. Because
of this, the drawing order is important! This means you need to draw all non-transparent
surfaces first to create a background image. The transparent surfaces can then be drawn,
blending with the background image for the final result.
Transparency can be defined in the 3D Model in many ways. It is possible to set transparent values
to a point, a triangle, a surface (a group of triangles) or an entire 3D Model.
The 3D Models in 3D Kit Builder use "transparent paint" by including transparent
values in a Texture.
The Okay difficulty level unlocks the following display effects:
Lighting Effect
The Lighting Effect performs surface shading.
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| OFF |
ON |
The Lighting Effect uses Light Normals to calculate a
shading effect for each triangle surface. Light Normals indicate the direction light
bounces off a point or surface.
A triangle could have one surface Light Normal since it is a flat surface anyway.
This is called "flat shading" because each triangle has only one shaded color.
You can also specify 3 Light Normals per triangle, one for each point. This is called
"smooth shading" because a shading value is calculated for each point on the triangle resulting in
3 color shades. These colors are then blended smoothly across the triangle surface.
It is also possible to include Light Normal information in a
Texture.
Light Normals Effect
The Light Normals Effect shows the Light Normals.
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| OFF |
ON |
Light Normals indicate the direction light bounces off a point or surface.
They are used to calculate a Lighting Effect which performs surface shading, and
Reflection Effect which add reflections to a surface.
Place your hand on top of a desk and point upwards. That is like a Light Normal
for the whole desktop. The sides of a coffee mug would have many more Light Normals and
would all point away from the centre of the mug.
If there were no Light Normals there would be no way to perform a
Lighting Effect or Reflection Effect so the 3D Model
would not have any shading or reflections.
The Hard difficulty level unlocks the following display effects:
Points Effect
The Points Effect shows all of the points in 3D space.
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| OFF |
ON |
All 3D Models are made from triangle surfaces. All triangles are attached to points in
3D space. Three (3) points are required for each triangle. In 3D, points are created first then
triangles can be created by attaching them to each 3D point.
It is possible (and sometimes desirable) for one (1) point to be used by
several triangles. For example, one (1) point in the
corner of a cube shape could have up to six (6) triangles attached to it.
Try drawing three (3) points on paper then draw a triangle which connects to each point.
Draw one (1) more point and you can connect another triangle.
Triangles Effect
The Triangles Effect shows the triangle surfaces.
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| OFF |
ON |
All 3D Models are made from triangle surfaces. That is why the 3D Model disappears when
the Triangles Effect is turned off.
If there are Lines in the model you will be able to see them all.
You may also want to turned the Points Effect on.
Mirroring Effect
The Mirroring Effect shows you which triangles (and lines) are mirrored.
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| OFF |
ON |
The Mirroring Effect saves modelling time for symmetrical objects (same on both sides if cut
down the middle). This effect will make all mirrored information disappear so you can see that some parts are mirrored
and some parts are not. The parts that disappear are created on one side only and a setting tells the program to copy
and flip the information to show the other side.
Lines Effect
The Lines Effect shows the lines in the model.
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| OFF |
ON |
The Lines Effect shows the lines in the model. Lines enhance edges in the model so
that we can achieve a more interesting and realistic appearance.
Reflection Effect
The Reflection Effect reflects images off surfaces.
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| OFF |
ON |
The Reflection Effect uses Light Normals to calculate a
reflection on triangle surfaces. Light Normals indicate the direction light
bounces off a point or surface, so we can use this to show a reflection image. A reflection can be either
blended with the triangle colour information or added to it. A full (or 100%) reflection will cause the original
colour to be replaced entirely with the reflected image.
 
How do I save, load, or start a new game?
Save Game . Load Game . New Game
You can Save, Load or Start a New Game here:
Save, Load or New Game
You can Save, Load or Start a New Game at any time...
 
How do I make it easier or harder?
Difficulty
You can change the Difficulty level here:
Difficulty
When a new difficulty is selected you must Start a New Game. The difficulty levels are:
No Brainer
Easy
Okay
Hard
 
Difficulty - No Brainer
For No Brainer difficulty all of the Parts are in its Correct Position for you already.
All you need to do is press the Glue button for each Part.
You do not need to move or drag any Parts.
 
Difficulty - Easy
This is the best starting difficulty for the novice or beginner...
When starting a new game with Easy difficulty, the
Parts need to be positioned along the RED PATH only.
To complete this level select a Part and press the Red button
to drag the Part along the RED PATH into its Correct Position.
When the Part is in its Correct Position press the
Glue button to glue the Part in place.
Hint: You do not need to use any of the Green or
Blue buttons.
 
Difficulty - Okay
 
If Easy is no problem then try the Okay difficulty level.
When starting a new game with Okay difficulty, the
Parts need to be positioned along the RED PATH and the GREEN PATH.
To complete this level select a Part and press the Red button
to drag the Part along the RED PATH into its Correct Position.
Then press the Green button
to drag the Part along the GREEN PATH into its Correct Position.
When the Part is in its Correct Position press the
Glue button to glue the Part in place.
Hint: You do not need to use the Blue button.
 
Difficulty - Hard
   
If you are good try the Hard difficulty level.
When starting a new game with Hard difficulty, the
Parts need to be positioned along the RED PATH and the GREEN PATH and the BLUE PATH.
To complete this level select a Part and press the Red button
to drag the Part along the RED PATH into its Correct Position.
Then press the Green button
to drag the Part along the GREEN PATH into its Correct Position.
Then press the Blue button
to drag the Part along the BLUE PATH into its Correct Position.
When the Part is in its Correct Position press the
Glue button to glue the Part in place.
Hint: If you can do the Hard difficulty you don't need any hints!
 
What learning aids are available?
Learning
There are two learning options:
Show Me
Read the Doc
You will find the Learning options here:
Learning
 
Learning - Show Me
The Show Me option is an Autopilot which shows you how to
get started.
In the Show Me option you sit back, relax and watch as the program takes
control of the mouse to add the first Part to the 3D Model for you. It performs the following actions:
Starts a New Game.
Selects a Part which is added to the 3D Model.
Rotates the viewing angle using the Rotate button.
Moves the view using the Move button.
Magnifies the view using the Magnify button.
Drags the Part along the RED PATH using the Red button.
Rotates the viewing angle using the Rotate button.
Drags the Part along the GREEN PATH using the Green button.
Rotates the viewing angle using the Rotate button.
Drags the Part along the BLUE PATH using the Blue button.
Glues the Part using the Glue button.
Hint: Do not touch the mouse or keyboard until the Show Me option has finished.
You may want to repeat this option a couple of times until you grasp all of the procedures.
Hint: Press the ESCAPE key to stop the Show Me option.
 
Learning - Read the Doc
The Read the Doc option opens this document that you are reading right now!
It has lots of detailed information about all aspects of 3D Kit Builder. Start at the top here.
 
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